Realtime Ray-tracing Features
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Real World Lighting and Editing
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Scientifically Accurate Materials
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- – Progressive global illumination
- – Multi-core photon mapping
- – Adaptive material sampling
- – Dynamic lighting core
- – Focused Caustics
- – Realtime subsurface scattering
- – PRO: Realtime region rendering
- – PRO: Raytracing of NURBS
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- – Image based lighting using high dynamic range images (HDRI)
- – Brightness and contrast control
- – Envrionment rotation and height adjustment
- – Lighting presets for various scenarios
- – PRO: Saturation and hue adjustment
- – PRO: Tilt and blur
- – PRO: Innovative pin system for adding lights with realtime feedback
- – PRO: Sun / Sky generator
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- – True physics based materials
- – Subsurface scattering
- – Adjustable IOR
- – Dispersion
- – Interactive color adjustment with support for Pantone®, RAL®, CIE Lab
- – Roughness/gloss control
- – Multi-layer materials
- – Light-emitting materials
- – Support for AXALTA (DuPont®) paints
- – Mold-Tech material with accurate scaling
- – Support for Sørensen leathers
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Interactive Material Assignments
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Texture, Bump Map and Labeling
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Model Interaction
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- – Drag and drop materials from library onto object
- – Copy and paste materials from one part to another with automatic linking
- – Material assignment to entire objects and layers through scene tree
- – Autopaint entire models through material templates
- – In-project material library for material management
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- – Dynamic texture mapping and control
- – Image based bump mapping with interactive height control
- – Normal mapping
- – Support for opacity maps
- – Specular mapping
- – Procedural texture mapping
- – Interactive label placement
- – MateriaLs and textures on labels
- – PRO: Interactive, node-based Material Graph with realtime feedback
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- – Interactive scene tree
- – Preserve structure from 3D modeling application
- – Interactive single or multiple part movement
- – Hide, Delete, show only parts
- – Ability to lock parts
- – Model and part instancing and patterning
- – Grouping and restructuring of scene hierarchy
- – Powerful search and filtering tools
- – PRO: Scene Sets, combining model configurations and view sets
- – PRO: Geometry Viewer and Editor
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Physical Lights
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Camera Controls
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Image Composition
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- – Light sources with power control and fall-off based on scene units
- – Area light diffuse
- – Point light diffuse
- – Point light IES profile
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- – Full interactive camera control including tumble, pan, dolly and twist
- – Numerical control using spherical or absolute coordinate
- – Interactive focal length
- – Realtime depth of field with F-stop
- – PRO: View sets for saving lighting, camera angle, and backplate
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- – Realtime bloom effect
- – Vignetting
- – Solid color background
- – Combination of 3D scene with 2D photograph
- – Brightness and gamma control
- – Ground shadow color adjustment
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Part & Camera Animation (Pro)
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KeyShotVR (Add-on)
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Offline Rendering Features
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- – Animation offset transform system for models and cameras
- – Setup, edit, and playback inside realtime raytraced environment
- – Step by step guidance through animation wizard
- – Copy and paste of animations onto other parts with optional linking
- – Model/Part animation: turntable, translation, rotation
- – Camera animation: orbit, zoom, inclination, translation
- – Part animation fade in/out
- – Material and parameter animation
- – Motion blur
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- – Interactive web-output directly from inside KeyShot
- – Plugin-free interaction in any HTML5 supported browser
- – VR types: Turntable, Hemi-spherical, Spherical, Custom, Tumble, Animation, Panorama
- – Step by step setup through wizard with interactive feedback
- – Dynamic image compression quality control
- – Customizable settings for enhanced user experience
- – Preserved image quality for zoom
- – Output to JPEG/PNG with automatic FTP deployment
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- – Realtime render mode
- – Gaussian blur for image smoothing
- – Alpha channel output
- – PRO: Render passes including layers
- – PRO: Batch rendering (render queue)
- – PRO: Simultaneous realtime and offline rendering
- – PRO: Turntable animation rendering
- – PRO: Region rendering
- – Add-on: Network rendering
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Network Rendering (optional)
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Image Input
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2D/3D Output
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- – Easy to install and manage Master/Slave system
- – Add/remove slaves before, after and during the rendering
- – Network render queue
- – Automatic load balancing to optimize performance on mixed CPU system
- – Start, stop, suspend and prioritize jobs
- – Local slave management for core usage and scheduling
- – Support for PC, Mac or mixed network
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- – JPEG
- – TIFF with alpha channel (8 bit)
- – PNG
- – TARGA
- – HDRI
- – EXR
- – HDZ (KeyShot proprietary HDRI format)
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- – Unlimited output resolution
- – Interactive render output window with zoom and image editing capabilities
- – JPEG
- – PNG
- – PSD (multi-layer)
- – TIFF with alpha channel (8 bit/32bit)
- – EXR (32 bit)
- – PRO: AVI, Quicktime, Flash (PC) for animations
- – PRO: Output to OBJ
- – PRO: Output to STL
- – PRO: Output to ZPR
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3D File Formats (PC/MAC)
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Plugins w/ LiveLinking (PC only unless mentioned)
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Language Support
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- – 3ds Max 2016 and prior (via plugin)
- – ALIAS 2016 and prior
- – AutoCAD (DWG/DXF)
- – CATIA v5/6
- – Cinema 4D R16 and later
- – PTC Creo 3.0 and prior
- – Inventor 2016 and prior
- – Maya 2016 and prior
- – NX 10 and prior
- – Pro/ENGINEER Wildfire 2 – 5
- – Rhinoceros 5 and prior
- – SketchUp 2015 and prior
- – Solid Edge ST8 and prior
- – SolidWorks 2016 and prior
- – IGES
- – JT
- – 3DXML
- – STEP AP203/214
- – OBJ
- – Parasolid
- – FBX including part/camera animation
- – STL
- – Collada
- – Alembic
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- – 3DS Max 2011 – 2016
- – Maya 2013-16 (Mac/PC)
- – Cinema 4D R17 (Mac/PC)
- – Creo 3.0 and prior
- – Pro/ENGINEER Wildfire 4 – 5
- – Siemens NX 8.5 – 10 (requires KeyShot Enterprise Edition)
- – SolidWorks 2011 – 2016
- – Rhinoceros 4, 5
- – SketchUp 7, 8 & 2013 – 2015 (Mac/PC)
- – Solid Edge ST7 and later (through Siemens)
- – SpaceClaim (through SpaceClaim)
- – IronCAD 2016 and prior (through IronCAD)
- – Delcam ArtCAM (through Delcam)
- – Delcam Shoemaker Pro (through Delcam)
- – Delcam PowerSHAPE (through Delcam)
- – Geomagic Design and others ((through 3D Systems)
- – SolidThinking Evolve (through Altair)
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- – Chinese
- – Czech
- – English
- – French
- – German
- – Italian
- – Japanese
- – Korean
- – Polish
- – Russian
- – Spanish
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Architecture
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Licensing
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What’s Included
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- – CPU based – no special graphics card needed
- – Parallel architecture with full support for multi-core and hyper-threaded systems
- – Near linear performance scale with additional CPUs
- – Utilization of GPU for rendering effects
- – PRO: Stereo viewing
- – Support for PC and Mac
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- – Node-locked license, tied to MAC-address of computer
- – PRO (Optional): Floating licensing using FlexNet Publisher (FLEXlm) for Windows or Mac OS X, including support for license borrowing, and access through VPN
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- – 500+ predefined materials including texture and bump maps
- – 50+ lighting environments
- – Access to KeyShot Cloud, an online library for materials and textures
- – Quick start guide
- – Hotkey list
- – Manual
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